RESUME - CV

 

    1. SUMMARY
      Senior App Designer with over 15 years experience designing for mobile applications, mobile games, and console/pc games on a wide range of platforms.  I've dedicated the last 5 years to developing iOS applications for Fossil Software, which I co-founded in 2009.  My goal is to continue to explore creative new endeavors and ideas with mobile and game development, partnered with others who share my passion for superior design and elegant user experiences.
    • FOSSIL SOFTWARE
      Co-Owner and Chief Creative Officer -AppZilla
      Dallas, TX - Sept. 2009 - Current
    1. • Creative direction and design of multiple software applications and games for iOS, and Google Play.
      • Responsible for development and design of original iOS application "AppZilla" which has been downloaded over 8 million times and grossed 2
        million in sales since April 2010.  AppZilla contains 200 apps spanning all app categories including utilities, games, photo/video apps,
           productivity, music, health & fitness, entertainment, and more.
      • Worked closely with CTO in the strategic planning and app conceptualization phase of development.
      • Responsible for design of original iOS application "BannerFlo" with 3 million downloads.
      • Complete design of original iOS application "Loud Mouth" with 1.2 million downloads.
      • Responsible for visual design, game-play design, and game-play balancing of original game "ReKillers", a Unity- based 3d strategy game for iOS
        and Google Play with over 400k downloads.
      • Responsible for all product and corporate branding, logos, app icons, and visual identity artwork.
      • Developed hundreds of app UI concepts, wireframe/walk-through mock ups, layout, and designs.
      • Worked with CTO in strategic mobile marketing, user acquisition, and promotional efforts.
      • Authored app and game design documents to effectively explain complex visual and functional solutions for product goals and UI/UX.
      • Responsible for the creation of all visual promotional material and product advertisement designs.
      • Managed day to day expenses and financial planning with CTO to maintain low overhead and maximum generated revenue.
      • Management and oversaw numerous outsourcing efforts, ensuring quality bar and user experience expectations were met.
      • Worked closely with CTO in the tracking and analysis of user data to base strategic content creation decisions on.
      • Responsible for design and development of original iOS application "ReconBot" achieving over 200k downloads.
      • Responsible for product and corporate web design and web content creation.
    1. id SOFTWARE
      Senior Environment Artist - DOOM 4
      Dallas, TX - June 2010 - July 2011

      • Level/Environment Art creation
      • Level/Asset Block-outs and Level design
      • Material Creation and Large Scale Texture Painting
      • Instruction/Training of other Environment Artists
      • Schedule Planning, Task Creation, and Management of Environment Art Team
    1. TWISTED PIXEL GAMES
      Lead Environment Artist - Splosion Man, Comic Jumper
      Austin, TX - March 2009 - July 2010
    2. • Level/Environment art creation
      • Advanced material creation
      • Character and environment lighting
      • Managed outsourcing efforts and provided art direction
      • Created promotional art and website content
    1. IN MOTION SOFTWARE
      Lead Artist - Dungeon Defense
      Austin, TX - Dec. 2008 - March 2009
    2. • Lead artist for multiple projects
      • Character creation and animation
      • Environment art creation
      • UI design
      • Visual effects creation
      • Logo and icon design
    1. MIDWAY GAMES AUSTIN
      Sub Lead & Senior Environment Artist - Blacksite Area 51
      Austin, TX - June 2007 - Dec. 2008

    2. • Game level design and creation
      • Art placement , level layout
      • Lighting of game levels, post process fx, etc
      • Define quality bar and establish performance metrics
      • Environment art creation
      • Material creation
      • Scripted in-game events using kismet and matinee
      • Prototyped break events
      • Instruction of game art creation and art pipeline
    1. MIDWAY GAMES CHICAGO
      Senior Environment Artist - Stranglehold, (art also featured in Mortal Kombat)
      Chicago, IL - Dec. 2005 - June 2007

    2. • Environment art creation
      • Game level design and creation
      • Art placement, level layout
      • Instruction/Training of other artists
      • Vehicle creation, rigging, destruction events
      • “Hero”  and centerpiece object  and prop creation
      • Creation and implementation of massive destruction treatments
      • Lighting of game levels and characters
    1. TIMEGATE STUDIOS
      Senior Artist - Section 8, Axis & Allies, Kohan2
      Sugarland, TX - Apr. 2003 - Sept. 2005

    2. • Character animation
      • Vehicle creation, texturing, and animation
      • Weapon creation, texturing, and animation
      • Buildings, concept, creation, texturing, and animation
      • Instruction and training of other artists
      • UI Concept, design, and implementation
      • FX  creation
      • Promotional art  creation
      • Logo design
    1. OS INITIATIVE
      Character Artist
      Houston, TX -Nov. 2002 - Apr. 2003
    2. • Character creation, rigging, and animation
      • Environment art creation
      • UI concept and design
    1. EXPEDITION GAMES
      Lead Character Artist
      Houston, TX - May 2002 - July 2002
    2. • Character concepts, modeling, texturing, animation
      • Environment art creation
      • UI Design
    1. AMAZING GAMES
      Lead Character Artist
      Houston, TX -Aug. 2001 - May 2002
    2. • Character concepts, modeling, texturing, animation
      • UI design
      • FX creation
      • Company logo design
    1. DIGITAL TOME
      Artist/Animator ( Siege of Avalon)
      Houston, TX -Nov. 1999 - Aug. 2001


      • Modeling, texturing, animation
      • Instruction & training of other artists
      • FX creation
      • Promotional art creation
      • Cinematic creation
    1. EDUCATION
      The Art Institute of Houston
      Houston, TX - Honors Graduate - June 1999

      • Associates of Applied Science Degree
      • Major: Computer Animation
      • Secondary Study: Graphic Design, Illustration, & Video Production.

      Winner of Quarterly Scholarship for Outsanding Portfolio
 

 

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