RESUME - CV

 

    1. SUMMARY
      Lead/Senior  Environment Artist with over 15 years experience creating artwork for console/pc  games, mobile games, and mobile applications.  My goal is to continue to explore creative new endeavors and ideas in console/pc  game development, partnered with others who share my passion for superior graphics and amazing gameplay experiences.
    • Twisted Pixel Games
      Senior Environment Artist -Unannounced Project,
      Austin, TX - Nov 2014- Current
    1. • Environment Art Creation for XBox One and PC Game (Project yet to be announced)
      • Responsible for high poly in game 3d environments and props. 
      • Creation of high resolution textures and materials for Physical Based Rendering
      • Key Contributor to Environment Visual Direction, Asset Pipeline/Workflow, and Establishing Quality Bar for game projects.
      • Set up and Rigging of Animated Props and Environment Assets
      • Creation of Paintovers to Demonstrate Visual Concepts for Environment and Level Design.
    • FOSSIL SOFTWARE
      Co-Owner and Chief Creative Officer -AppZilla, ReKillers
      Dallas, TX - July 2011- Current
    1. • Creative direction and design of multiple software games and applications for iOS, and Google Play.
      • Responsible for development and design of original iOS application/game "AppZilla" which has been downloaded over 8 million times and grossed 2 million in sales. 
      • Responsible for visual design, art direction, game-play design, and game-play balancing of original game "ReKillers", a Unity- based 3d strategy game for iOS and Google Play with over 400k downloads.
      • Responsible for all product and corporate branding, logos, app icons, and visual identity artwork.
      • Developed app UI concepts, wireframe/walk-through mock ups, layout, and designs.
      • Responsible for the creation of all visual promotional material and product advertisement designs.
      • Art directed, managed, and oversaw numerous outsourcing efforts, ensuring style, quality, and user experience expectations were met.
    1. id SOFTWARE
      Senior Environment Artist - DOOM 4
      Dallas, TX - June 2010 - July 2011

      • Level/Environment Art creation
      • Level/Asset Block-outs and Level design
      • Material Creation and Large Scale Texture Painting
      • Instruction/Training of other Environment Artists
      • Schedule Planning, Task Creation, and Management of Environment Art Team
    1. TWISTED PIXEL GAMES
      Lead Environment Artist - Splosion Man, Comic Jumper
      Austin, TX - March 2009 - July 2010
    2. • Level/Environment art creation
      • Advanced material creation
      • Character and environment lighting
      • Managed outsourcing efforts and provided art direction
      • Created promotional art and website content
    1. IN MOTION SOFTWARE
      Lead Artist - Dungeon Defense
      Austin, TX - Dec. 2008 - March 2009
    2. • Lead artist for multiple projects
      • Character creation and animation
      • Environment art creation
      • UI design
      • Visual effects creation
      • Logo and icon design
    1. MIDWAY GAMES
      Sub Lead & Senior Environment Artist - Blacksite Area 51, Stranglehold
      Austin, TX - Dec. 2005 - Dec. 2008

    2. • Game level design and creation
      • Art placement , level layout
      • Lighting of game levels, post process fx, etc
      • Define quality bar and establish performance metrics
      • Environment art creation
      • Material creation
      • Scripted in-game events using kismet and matinee
      • Prototyped break events
      • Instruction of game art creation and art pipeline
      • “Hero”  and centerpiece object  and prop creation
      • Creation and implementation of massive destruction treatments
    1. TIMEGATE STUDIOS
      Senior Artist - Section 8, Axis & Allies, Kohan2
      Sugarland, TX - Apr. 2003 - Sept. 2005

    2. • Character animation
      • Vehicle creation, texturing, and animation
      • Weapon creation, texturing, and animation
      • Buildings, concept, creation, texturing, and animation
      • Instruction and training of other artists
      • UI Concept, design, and implementation
      • FX  creation
      • Promotional art  creation
      • Logo design
    1. OS INITIATIVE
      Character Artist
      Houston, TX -Nov. 2002 - Apr. 2003
    2. • Character creation, rigging, and animation
      • Environment art creation
      • UI concept and design
    1. EXPEDITION GAMES, AMAZING GAMES, DIGITAL TOME
      Lead Character Artist, Animator
      Houston, TX - Nov. 1999 - July 2002
    2. • Character concepts, modeling, texturing, & animation
      • Environment art creation
      • UI Design
      • FX creation
      • Company logo design
      • Promotional art creation
      • Instruction and training of other artists
      • Cinematic creation
    1. EDUCATION
      The Art Institute of Houston
      Houston, TX - Honors Graduate - June 1999

      • Associates of Applied Science Degree
      • Major: Computer Animation
      • Secondary Study: Graphic Design, Illustration, & Video Production.

      Winner of Quarterly Scholarship for Outsanding Portfolio
 

 

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