This project was the last game I worked on before Midway shut down for good. The code name for this project was "Paladin" and it was a 3rd person action/adventure game set in a medieval world.
As a Sub-Lead Environment Artist on this project, my responsibilities included:
Developed workflow techniques and guidelines for environment art creation
Set up scripted process for gathering performance metrics throughout game levels
Optimized game art for performance
Environmental art creation (3d models, texturing, material creation)
Artistic Level Design
Created advanced materials and fx
Character and environment lighting
Scripting in game events in kismet (UE3)
Prototyped environment asset creation
Defined quality bar with prototyped game levels
Animated special events in editor
Worked with designers in game level function and game play