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Lead/Senior Environment Artist with over 15 years experience creating artwork for console/pc games, mobile games, and mobile applications. My goal is to continue to explore creative new endeavors and ideas in console/pc game development, partnered with others who share my passion for superior graphics and amazing gameplay experiences.
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Senior Environment Artist -Unannounced Project,
Austin, TX - Nov 2014- Current
- • Environment Art Creation for XBox One and PC Game (Project yet to be announced)
• Responsible for high poly in game 3d environments and props.
• Creation of high resolution textures and materials for Physical Based Rendering
• Key Contributor to Environment Visual Direction, Asset Pipeline/Workflow, and Establishing Quality Bar for game projects.
• Set up and Rigging of Animated Props and Environment Assets
• Creation of Paintovers to Demonstrate Visual Concepts for Environment and Level Design.
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Co-Owner and Chief Creative Officer -AppZilla, ReKillers
Dallas, TX - July 2011- Current
- • Creative direction and design of multiple software games and applications for iOS, and Google Play.
• Responsible for development and design of original iOS application/game "AppZilla" which has been downloaded over 8 million times and grossed 2 million in sales.
• Responsible for visual design, art direction, game-play design, and game-play balancing of original game "ReKillers", a Unity- based 3d strategy game for iOS and Google Play with over 400k downloads.
• Responsible for all product and corporate branding, logos, app icons, and visual identity artwork.
• Developed app UI concepts, wireframe/walk-through mock ups, layout, and designs.
• Responsible for the creation of all visual promotional material and product advertisement designs.
• Art directed, managed, and oversaw numerous outsourcing efforts, ensuring style, quality, and user experience expectations were met.
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Senior Environment Artist - DOOM 4
Dallas, TX - June 2010 - July 2011
• Level/Environment Art creation
• Level/Asset Block-outs and Level design
• Material Creation and Large Scale Texture Painting
• Instruction/Training of other Environment Artists
• Schedule Planning, Task Creation, and Management of Environment Art Team
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Lead Environment Artist - Splosion Man, Comic Jumper
Austin, TX - March 2009 - July 2010
- • Level/Environment art creation
• Advanced material creation
• Character and environment lighting
• Managed outsourcing efforts and provided art direction
• Created promotional art and website content
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Lead Artist - Dungeon Defense
Austin, TX - Dec. 2008 - March 2009
- • Lead artist for multiple projects
• Character creation and animation
• Environment art creation
• UI design
• Visual effects creation
• Logo and icon design
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Sub Lead & Senior Environment Artist - Blacksite Area 51, Stranglehold
Austin, TX - Dec. 2005 - Dec. 2008
- • Game level design and creation
• Art placement , level layout
• Lighting of game levels, post process fx, etc
• Define quality bar and establish performance metrics
• Environment art creation
• Material creation
• Scripted in-game events using kismet and matinee
• Prototyped break events
• Instruction of game art creation and art pipeline
• “Hero” and centerpiece object and prop creation
• Creation and implementation of massive destruction treatments
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Senior Artist - Section 8, Axis & Allies, Kohan2
Sugarland, TX - Apr. 2003 - Sept. 2005
- • Character animation
• Vehicle creation, texturing, and animation
• Weapon creation, texturing, and animation
• Buildings, concept, creation, texturing, and animation
• Instruction and training of other artists
• UI Concept, design, and implementation
• FX creation
• Promotional art creation
• Logo design
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Character Artist
Houston, TX -Nov. 2002 - Apr. 2003
- • Character creation, rigging, and animation
• Environment art creation
• UI concept and design
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Lead Character Artist, Animator
Houston, TX - Nov. 1999 - July 2002
- • Character concepts, modeling, texturing, & animation
• Environment art creation
• UI Design
• FX creation
• Company logo design
• Promotional art creation
• Instruction and training of other artists
• Cinematic creation
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The Art Institute of Houston
Houston, TX - Honors Graduate - June 1999
• Associates of Applied Science Degree
• Major: Computer Animation
• Secondary Study: Graphic Design, Illustration, & Video Production.
• Winner of Quarterly Scholarship for Outsanding Portfolio
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